Design Patterns In .net 6 By Dmitri Nesteruk Index (CloudMonk.io)

Design Patterns in .NET 6 by Dmitri Nesteruk Index



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Fair Use Source: B0BCDHKYTL (DsnPatNETdm 2022)


Index

A



AbsorbCyclePolicy
Abstract factory
Accept() method
ActLike() method
Acyclic visitor
Adapter
decorator
definition
dependency injection
hashing problem
iterator
.NET Framework
scenario
temporaries
Add() method
AddChild() method
AddListItem()
AddRoom() method
Aggregation
Ambient Context pattern
Anonymous functions
Array-backed properties
AsString() method
Asynchronous factory method
Azure Service Bus

B



Behavioral subtyping
BetterFormattedText class
Bidirectional adapter
Bidirectional bindings
Bidirectional iterator
Binary serialization
Bitmap class
Bridge class diagram
Bridge pattern
Broker chain
Build() method
Builder
communicating intent
component, renders web pages
decorator
DSL construction in F#
extension with recursive generics
marker interfaces
parameter
piecewise construction
static initialization
Builder interfaces
Builder marker interfaces
Builder pattern
marker interfaces
Bulk modifications
C
Capitalize() method
CatchACold() method
Chain of Responsibility (CoR)
broker chain
functional
method chain
scenario
Chat room
Classic visitor
abstract classes and virtual methods
implementation
reducing boilerplate
Clone() method
Collection types
Combinator
Command design pattern
composite
implementation
queries
scenario
undo operations
Command-query separation (CQS)
Communication proxy
Complicated objects
Composite
grouping graphic objects
shrink wrapping
specification
Composite builder
Composite commands (aka Macros)
Composite iteration
Composite proxy
array-backed properties
priority
sb field
SoA/AoS
StringBuilder
ToString()
Concurrent state machines
ConnectTo() method
Console constructor
Conventional bridge
Copy construction
CopyTo() method
Covers() method
Create() method
CreatureModifier
CreatureModifier.Handle() method
Creatures collection
Creatures container
CyclesAllowedPolicy
Cyclic visitor
D
Declarative strategies
Declarative subscriptions in Autofac
Decorator design pattern
adapter
cycle policies
multiple inheritance
with default interface members
with interfaces
points and lines
DeepCopy() method
Deep copying
copy construction
guidelines
arrays
common collection types
MemberwiseClone
trivially copyable types
and inheritance
objects
vs. shallow copying
special interface
Delegate.CreateDelegate()
Delegate factory
Delegate type
Delegation
Dependency injection (DI)
Dependency inversion principle (DIP)
Discriminated unions
Dispatch
Dispose() method
Domain-specific languages (DSLs)
DoubleAttackModifier
Double dispatch
DoubleExpression
Draw() method
DrawPoint() method
DummyDatabase
Dynamic decorator composition
Dynamic Language Runtime
Dynamic null object
Dynamic prototyping bridge
Dynamic proxy for logging
Dynamic strategy
Dynamic visitor
E
EmailBuilder
Encoding transitions with switch expressions
Enum-based state machine
Equality and comparison strategies
Equality operations
Event broker
Events
Event streams
Event subscription
External storage
F
Façade design pattern
advanced terminal
magic squares
parameters
setting up, console
trading terminal
Factory
Factory method
Fluent builder
Fluent interface
Flyweight pattern
interop
space-saving technique
text formatting
user names
Forward iterator
FSharpFunc
Function
basics
composition
storing in C#
Functional chain of responsibility
Functional command
Functional decorator
Functional factory
Functional lists
Functional literals
C#
F#
Functional-related language features
Functional strategy
Functional template method
Functional visitor
G
Garbage Collector (GC)
Generic value adapter
GetEnumerator()
GetFactory() method
GetPopulation() method
God object
GraphicObject
Graphics processing unit (GPU)
Grouping graphic objects
H
Handle() method
Higher-order function
HtmlElement
I, J, K
ICloneable
ICommand interface
IDeepCopyable interface
IEnumerator interface
IExpressionVisitor interface
Implicit state machines
Init() methods
Inner factory
InOrderIterator
INotifyPropertyChanged
Integer parsing
Interface segregation principle (ISP)
definition
illustration
IMachine interface
interface
IPrinter and IScanner interfaces
OldFashionedPrinter.Scan()
parameter object
Scan() method
Interpreter design pattern
functional paradigm
integer parsing
transpilation
Introspection
Intrusive approaches
Intrusive visitor
Inversion of control (IoC) container
IObservable interface
IRelationshipBrowser
IRenderer
Iterator
adapter
array-backed properties
BinaryTree class
composite
foreach results
hierarchy of sorts
IEnumerable
IEnumerator interface
in-order implementation
InOrderIterator
node of binary tree
traversal scheme
traverse tree
IUser interface
IValueConverter interface
L
Lazy functional builder
Lazy-loading method
Lexing
LineToPointAdapter
LineToPointCachingAdapter
LINQ’s Select() operator
Liskov substitution principle (LSP)
M
Machine learning
Magic squares
Measurement units
Mediator
chat room
with events
service bus
MediatR
MemberwiseClone()
Memento
bank account
and command
undo and redo
Method chain
MethodInfo objects
Microsoft Message Queuing (MSMQ)
Model states
Monostate pattern
MoveNext() method
Multiton
N
Nested type declaration
Nested builder and immutability
.NET base class library (BCL)
Neural networks
NewEmployee() method
Nullable virtual proxy
Null object
Null object singleton
Numeric expression evaluator
lexing
parsing
Numeric literals
O
Object tracking
Observable collections
CollectionChanged event
observable LINQ
OnCollectionChanged() method
Observer pattern
events
event streams
property
SeeProperty observers
weak event pattern
OnCollectionChanged() method
OnPropertyChanged() method
Open-Closed Principle (OCP)
P
Parameterized triggers
Parsing
Pattern matching
Percentage values
PersonAddressBuilder
PersonJobBuilder
Per-thread singleton
Ping-pong service
Point constructor
Point-creating functions
Points and lines
Primitive values
property() method
Property adapter (surrogate)
Property dependencies
Property observers
bidirectional bindings
change notification in .NET
circular recalculation limitations
property dependencies
quadratic equation solver
views
Property proxy
Protection proxy
Prototype factory
Publish() method
Q
Quadratic equation solver
Queries
R
Random-access iterator
Record classes
RecordFinder types
Recursive generics
Reflective visitor
extension methods
functional reflective visitor (C#)
functional reflective visitor (F#)
improvements
fancy switch statement
separate printer component
RegisterModule()
Regular expressions
Reverse() method
RoundedModule
RoundedShapeFactory
Run() method
S
Scoping builder method
SendEmail() method
Serialization
SetOutputFormat() method
Shallow copying
ShapeDecorator
ShapeDecoratorCyclePolicy
SingletInstance()
Single responsibility principle (SRP)
Singleton
classic implementation
by convention
and inversion of control
lazy loading and thread safety
reusable base class
trouble
SingletonDatabase
SingletonRecordFinder
SOLID principles
Source generators
Specification pattern class diagram
StackOverflowException
State-driven state transitions
State machines with stateless
features
hierarchical states
redundant switching
types, actions and ignoring transitions
State space explosion
Static decorator composition
Static strategy
Stepwise builder (wizard)
Storing functions in C#
StringBuilder
Subscribe() method
SumOfStats property
Switch-based state machine
Switch expressions
T
Tail recursion
Template Method Mixin
Text formatting
TextRange
ThrowOnCyclePolicy
LINQ ToDictionary() method
Token
ToString()
Trading terminal
Transpilation
Travel adapter
Trivially copyable types
Twin design pattern
Type checks
U
Undo operations
UniqueGenerator
Unit test
V
Value object
percentage value
two-dimensional point
types
units of measure
VectorRenderer instance
Viewport
Virtual proxy
Visit() method
Visitable null object
Visitor
reductions and transforms
type checks
Visitor adapter
W, X, Y
WeakEventManager class
Weak event pattern

Z


Zero-effort method



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