Outline of computer science Page

Outline of computer science



{{Short description|1=Overview of and topical guide to computer science}}
Computer science (also called computing science) is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. One well known subject classification system for computer science is the ACM Computing Classification System devised by the Association for Computing Machinery.

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What is computer science?


Computer science can be described as all of the following:

* Academic discipline
* Science
** Applied science

Subfields



= Mathematical foundations

=

* Coding theory – Useful in networking, programming and other areas where computers communicate with each other.
* Game theory – Useful in artificial intelligence and cybernetics.
*Discrete Mathematics
* Graph theory – Foundations for data structures and searching algorithms.
* Mathematical logicBoolean logic and other ways of mathematical model|modeling logical queries; the uses and limitations of formal proof methods
* Number theory – Theory of the integers. Used in cryptography as well as a test domain in artificial intelligence.

= Algorithms and data structures

=

* Algorithms – Sequential and parallel computational procedures for solving a wide range of problems.
* Data structures – The organization and manipulation of data.

= Artificial intelligence

=

Outline of artificial intelligence
* Artificial intelligence – The implementation and study of systems that exhibit an autonomous intelligence or behavior of their own.
* Automated reasoning – Solving engines, such as used in Prolog, which produce steps to a result given a query on a fact and rule database, and Automated theorem proving|automated theorem provers that aim to prove mathematical theorems with some assistance from a programmer.
* Computer vision – Algorithms for identifying three-dimensional objects from a two-dimensional picture.
* Soft computing, the use of inexact solutions for otherwise extremely difficult problems:
** Machine learning - Development of models that are able to learn and adapt without following explicit instructions, by using algorithms and statistical models to analyse and draw inferences from patterns in data.
** Evolutionary computing - Biologically inspired algorithms.
* Natural language processing - Building systems and algorithms that analyze, understand, and generate natural (human) languages.
* Robotics – Algorithms for controlling the behaviour of robots.

= Communication and security

=

* Computer networking|Networking – Algorithms and protocols for reliably communicating data across different shared or dedicated media, often including error correction.
* Computer security – Practical aspects of securing computer systems and computer networks.
* Cryptography – Applies results from complexity, probability, algebra and number theory to invent and cryptoanalysis|break codes, and analyze the security of cryptographic protocols.

= Computer architecture

=

* Computer architecture – The design, organization, optimization and verification of a computer system, mostly about CPUs and Memory (computers)|Memory subsystem (and the bus connecting them).
* Operating systems – Systems for managing computer programs and providing the basis of a usable system.

= Computer graphics

=

* Computer graphics – Algorithms both for generating visual images synthetically, and for integrating or altering visual and spatial information sampled from the real world.
* Image processing – Determining information from an image through computation.
* Information visualization – Methods for representing and displaying abstract data to facilitate human interaction for exploration and understanding.

= Concurrent, parallel, and distributed systems

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* Parallel computing - The theory and practice of simultaneous computation; data safety in any multitasking or multithreaded environment.
* Concurrency (computer science) – Computing using multiple concurrent threads of execution, devising algorithms for solving problems on multiple processors to achieve maximal speed-up compared to sequential execution.
* Distributed computing – Computing using multiple computing devices over a network to accomplish a common objective or task and thereby reducing the latency involved in single processor contributions for any task.

= Databases

=
Outline of databases
* Relational databases – the set theory|set theoretic and algorithmic foundation of databases.
* Structured Storage - non-relational databases such as NoSQL databases.
* Data mining – Study of algorithms for searching and processing information in documents and databases; closely related to information retrieval.

= Programming languages and compilers

=

* Compiler theory – Theory of compiler design, based on Automata theory.
* Programming language|Programming language pragmatics – Taxonomy of programming languages, their strength and weaknesses. Various programming paradigms, such as object-oriented programming.
* Programming language theory
* Formal semantics of programming languages|Formal semantics – rigorous mathematical study of the meaning of programs.
* Type theory – Formal analysis of the types of data, and the use of these types to understand properties of programs — especially program safety.

= Scientific computing

=
* Computational science – constructing scientific modeling|mathematical models and numerical analysis|quantitative analysis techniques and using computers to analyze and solve scientific problems.
* Numerical analysis – Approximate numerical solution of mathematical problems such as Root-finding algorithm|root-finding, Numerical integration|integration, the Numerical ordinary differential equations|solution of ordinary differential equations; the approximation of special functions.
* Symbolic computation – Manipulation and solution of expressions in symbolic form, also known as Computer algebra.
* Computational physics – Numerical simulations of large non-analytic systems
* Computational chemistry – Computational modelling of theoretical chemistry in order to determine chemical structures and properties
* Bioinformatics and Computational biology – The use of computer science to maintain, analyse, store biological data and to assist in solving biological problems such as Protein folding, function prediction and Phylogeny.
* Computational neuroscience – Computational modelling of neurophysiology.

= Software engineering

=
Outline of software engineering
* Formal methods – Mathematical approaches for describing and reasoning about software design.
* Software engineering – The principles and practice of designing, developing, and testing programs, as well as proper engineering practices.
* Algorithm design – Using ideas from algorithm theory to creatively design solutions to real tasks.
* Computer programming – The practice of using a programming language to implement algorithms.
* Human–computer interaction – The study and design of computer interfaces that people use.
* Reverse engineering – The application of the scientific method to the understanding of arbitrary existing software.

= Theory of computation

=
{{main | Theory of computation}}
* Automata theory – Different logical structures for solving problems.
* Computability theory (computer science)|Computability theory – What is calculable with the current models of computers. Proofs developed by Alan Turing and others provide insight into the possibilities of what may be computed and what may not.
** List of unsolved problems in computer science
* Computational complexity theory – Fundamental bounds (especially time and storage space) on classes of computations.
* Quantum computing theory – Explores computational models involving quantum superposition of bits.

History



* History of computer science
* List of pioneers in computer science

Professions


* Programmer|Programmer(Software developer)
* Teacher/Professor
* Software engineer
* Software architect
* Software tester
* Hardware engineer
* Data analyst
* Interaction designer
* Network administrator
* Data scientist

Data and data structures


* Data structure
* Datatype|Data type
* Associative array and Hash table
* Array data structure|Array
* List (computing)|List
* Tree (data structure)|Tree
* String (computer science)|String
* Matrix (computer science)
* Databases|Database

Programming paradigms



* Imperative programming/Procedural programming
* Functional programming
* Logic programming
* Object oriented programming
** Class (computer science)|Class
** Inheritance (computer science)|Inheritance
** Object (computer science)|Object

See also



* Abstraction (computer science)|Abstraction
* Big O notation
* Closure (computer science)|Closure
* Compiler
* Cognitive science

External links



* {{dmoz|Computers/Computer_Science/}}
* [http://www.acm.org//education/curricula/ComputerScience2008.pdf Association for Computing Machinery|ACM report on a recommended computer science curriculum (2008)]
* [https://web.archive.org/web/20080512152252/http://lecturefox.com/computerscience/ Directory of free university lectures in Computer Science]
* [http://liinwww.ira.uka.de/bibliography/ Collection of Computer Science Bibliographies]
* [http://se.ethz.ch/~meyer/gallery/ Photographs of computer scientists] (Bertrand Meyer's gallery)

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